
He enjoyed casual friendships with both Uthgar and Valkur. While he was more focused on protecting sailors, he did eventually move to Warriors Rest, although his realm of Safe Harbor was a placid expanse of ocean between the raging battles of land and sea. The Red Knight, and through her Tempus, had also tried to convince Valkur to take greater interest in naval conflicts. It was under Tempus's counsel that he didn't rashly declare war against various other gods both good and evil he would have not only have ended up fighting several of the Gods of Fury but also Helm and The Triad, which would have prompted a great deal of concerted retaliation. Tempus was the only ally of Uthgar, deity of the Uthgardt barbarians of the Sword Coast North and had sponsored his divinity as well, having admired his fighting spirit. The two spent a great amount of time together, mostly looking into the battles of Faerun past and present, but they also simply hunted or shared stories in his feasting hall. She looked to him as a father figure and their relationship was akin to that of a fond and protective father with a brilliant daughter that worked hard and successfully in the family business, namely war. It was Tempus who sponsored the ascension of the Red Knight, he who encouraged her worship, and only he who knew her true name.

The Foehammer did have a friendly relationship with Gond for his war machines a casual friendship with Nobanion, and had a lover in Beshaba. This was partially because he pursued no alliances or dalliances for any length of time himself and partially because the others feared he'd turn on them at any given moment. Tempus was quiet and solitary towards the other gods of the Faerunian pantheon.

Permanent death was reserved as a punishment for those who showed cowardice on the battlefield, generally in the form of Tempus withholding regeneration immediately before a quick and final death. Like in Asgard, any that "died" would simply lie on the ground until their wounds healed, at which point they would fight for the one who defeated them. Based in Limbo, the realm was even more violent than the plane of Asgard, defined by its endlessly raging battles. Tempus's realm of Warrior's Rest was anything but restful. Rather than switching sides, it would be more accurate to say that the Lord of Battle's chaotic nature was on all sides equally, so long as each was committed to victory. The chaotic god simply answered to his own warrior code, carving out his own path and letting none stand in his way. Indeed, he was honorable in battle, and would hate to betray a confidence. ĭespite his fickleness and what others might think of him because of it, Tempus was also not treacherous. He was not heartless, however, but exuberant, said to live only for excess, whether it be love for food, drink, hunting, or his greatest passion, battle. Such was the nature of war that he might side with one army one day and turn against them the next. Tempus was a being of chaos, distributing his favor randomly. His arms and legs remained bare (although he did wear gauntlets) and were crisscrossed by wounds oozing with his smoking, wine-red blood, yet he remained unaffected by these injuries.

Tempus appeared as a 12 feet (3.7 meters) tall human in battered and bloodied plate mail, his face hidden by a giant war helm, though his gaze remained a palpable force.
